Who am I?

I am a designer, programmer, and writer. I am a second year master's student at Carnegie Mellon University's Entertainment Technology Center (ETC). I want to go into creative development and design for projects in the themed entertainment industry.

Ever since teaching myself to program when I was eleven years old, I have been drawn to technology. In the same year, I also had my first exposure to ancient mythology and became fascinated with the stories cultures tell about themselves. Throughout my school career, I had thought that my two passions were disconnected.

I began my undergraduate career as a Computer Science major, until I realized that I could focus on a field where technology and storytelling come together. I changed majors to join an integrative studies program, creating a concentration for myself in entertainment technology. I combined courses in multimedia production, multimedia studies, video game studies, and computer science. I also completed a minor in Folklore and Mythology.

During my first semester at the ETC, I was a programmer and producer for Building Virtual Worlds, a course where teams made up of a programmer, texture artist, 3d modeler, and sound designer create virtual reality worlds in rounds of one to four weeks. Each team member contributes to the game design, and one team member also takes on the responsibility of being the producer. After the first semester at the ETC, students work on semester long project courses. My first project was Electric 4 Education, working with the Electric Company television show and Sesame Workshop to develop an intergenerational literacy game. My role was designer. I was producer on a summer project doing pre-production for the current Give Kids the World project. As producer I was responsible for client contact, schedule, and team leadership. This semester I am on the continuation of that project, where I am now working on the physical fabrication and design of a themed kiosk. Though my two projects seem very different, they both involve the common thread of making experiences for families to share together.